Oversaw all real-time VFX and was responsible for game optimization. Along with creating custom shaders, particle systems, and 3D meshes, I also scripted a component that would generate unique game objects that would orbit around each other.




Showcase of professional and personal work
Oversaw all real-time VFX and was responsible for game optimization. Along with creating custom shaders, particle systems, and 3D meshes, I also scripted a component that would generate unique game objects that would orbit around each other.




+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+