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GoldFish: ReSpin Party

//animated win sequence
//synchronized effects
//integral animation state machine
//seamless transition from pre-rendered art to real-time scene
//custom 3D shaders
//game design centered choreographic scenarios

Respin Party was the third title created since the GoldFish brand’s revival. My original animation system was inherited from the initial game that first introduced 3D fish (Feeding Time). Building on top of that system I created more choreographic functionality that allowed the new characters to play an active role in their respective bonuses that reflected the unique benefits of their features. Our team made sure to pump up the life and energy of the brand while fully embracing a 3D pipeline.