


3D, sprite sheet animated, chain-reactive


Tasked with handling the majority of Realtime VFX in the game. Made a variety of particle systems.
For the caustic effect, I created a custom 3D mesh that would fake perspective for any texture put on the plane as well as a custom shader that would manipulate the meshes vertices to mimic waves and animate two textures that would blend with each other.
Was also responsible architecting and implementing the complex animation state system for the 3D fish inside the bowls (a central mechanic of the slot game).