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Wizard of OZ: Over The Rainbow

//petals and shimmering particles
//animated glow with lightning flash particles
//complex scene transition: balance of multiple animators, particle systems, custom meshes, and shaders
//scene transition using 3D meshes as a stencil mask
//choreographed award sequence
//idle background particle effects
//chain-reactive particles
//animated event, using multiple particles and a custom shader

Predominately handled all real-time VFX in the game. Worked closely with the Art Lead to capture his vision and consistently collaborated with engineers to make sure all effects were running optimally. Dove head first into new techniques and tools.

Particularly proud of the use of stencil masking to create a magical transition into one the game’s main features. Wizard of Oz: Over the Rainbow won “Best of Show” at the G2E conference the year before it was released on to the casino floors.