Resume
OBJECTIVE:
Experienced team player and collaborator seeking opportunity to apply skills, face challenges, and to become a valued member of a new team.
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SKILLS:
Technical:
Unity; Scripting/C#; Photoshop; Shader Editing; Blender; Version Control (Perforce); ZBrush; Illustrator; Microsoft Office Suite;
Personal:
5+ years of professional experience; Creative problem solver; Strong communicator; Team Player; Bilingual: English & Polish;
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EXPERIENCE:
Light & Wonder (formerly Scientific Games)
Technical Artist
Mar 2019 – Present
Responsible for:
-creating high quality and captivating visual effects
-implementing choreography and key gameplay moments
-overseeing and constantly improving the team’s development pipeline
-optimizing game performance, collaborating with artists and engineers
-staying informed on industry trends and competitor products
-facilitating communication with other technical artists throughout the company
Sugar Gamers Environment Artist Jan 2018 – Sep 2018
Contracted to develop the environment art for one of the company’s games. Responsible for keeping open communication and coordinating with the art director throughout the pipeline.
Soda Monkey
3D Modeler
Apr 2017 – May 2017
Contracted to model the main character for the company’s game Boom Tag X. Adhered to strict guidelines as well as pipeline limitations and consistently checked in with progress. Work was deadline driven.
Columbia College Chicago
3D Environment Artist
May 2016 – Sep 2016
Contracted to develop a tutorial game that the school would use to help incoming students learn important aspects of the Interactive Arts and Media department. Responsible for creating prop assets and recreating the department’s layout.

About Me:
I’m a bit of a wanderer that brings back a wealth of little treasures from my side quests and adventures. Seeking a full breath of life, I live an active and outgoing lifestyle. With a passion for connection, I strive to understand the world and the people that live within it.