



Oversaw all real-time VFX and was responsible for game optimization. Along with creating custom shaders, particle systems, and 3D meshes, I also scripted a component that would generate unique game objects that would orbit around each other.
Showcase of professional and personal work




Oversaw all real-time VFX and was responsible for game optimization. Along with creating custom shaders, particle systems, and 3D meshes, I also scripted a component that would generate unique game objects that would orbit around each other.
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