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Showcase of professional and personal work

GoldFish: Break The Tank

Break The Tank is latest title in the Goldfish series. On top of handling the majority of idle vfx and managing multiple animation state machines that were crucial to gameplay (like the goldfish bowls that these games are most known for), I was also responsible for implementing all the choreography of the new mascot character. While this included a lot of fun animations in the base game, I am most proud of how I elevated the action in the bonuses. In addition to creating exciting particle systems, I hand-painted impact frames and incorporated them into tightly scripted events, pushing the intended game feel even further.

//helmet punch
//ground slam
//chest punch
//chest kick